tag:blogger.com,1999:blog-8262938438589544870.post3245248285926492425..comments2018-11-06T08:01:20.420-08:00Comments on Holy Word: Delicious: We Talking About Practice?Minstrelhttp://www.blogger.com/profile/12065427413307217086noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8262938438589544870.post-90835477223544820752012-12-19T08:06:08.371-08:002012-12-19T08:06:08.371-08:00Hi, I'm glad you found my little blog and are ...Hi, I'm glad you found my little blog and are enjoying it! Yeah, a daily quest that highlighted useful class abilities would be a great idea, too. <br /><br />It actually appears that Blizzard is going to implement something in this vein soon, called Proving Grounds. It won't be normal raids/dungeons in a "practice mode" or daily quests, but it will be more like scenarios you do solo which are designed to test you as a tank, healer or DPS. That's how Blizzard described them anyway, so I assume that it would have NPC teammates, since tanking and healing would be rather impossible to practice without them!Minstrelhttps://www.blogger.com/profile/12065427413307217086noreply@blogger.comtag:blogger.com,1999:blog-8262938438589544870.post-52965400196136602422012-12-19T07:52:00.425-08:002012-12-19T07:52:00.425-08:00Just found out about your blog a few days ago and ...Just found out about your blog a few days ago and am currently working my through the older posts, hence the date of the comment.<br /><br />Zinn at Jinxed thoughts had a similar idea to this. I thought it might be a good idea for a daily quest, so there would be some reward and it could be tailored to suit every level of character. Upon handing in the quest they quest giver may give you some pointers or tips to help out your performance. I ran across this problem with my warrior. I switched specs at end game and had no clue how the new spec worked.<br /><br />Really enjoying the posts so far.Just Menoreply@blogger.comtag:blogger.com,1999:blog-8262938438589544870.post-42924085940748388972011-05-24T06:58:39.893-07:002011-05-24T06:58:39.893-07:00After reading this I stopped for a second, ponderi...After reading this I stopped for a second, pondering. Could we really be replaced by NPCs? The truth is, yes we can. Most of what we do while fighting bosses is reacting to their abilities in a certain way. That could be easily programmed into an NPC. I don't really know why, but somehow that thought bothers me. :P<br /><br />I do like your idea, and I know that I would make use of it if it wasn't that I have enough good friends in the game still that will run dungeons with me and don't mind me experimenting with something, or failing badly. For people who don't have that many social contacts (yet), or whose friends don't seem to find time, it's a really good idea -- but it's just not gonna happen, for the simple reason that the majority of people wouldn't use it. A dungeon without rewards? That will just seem like a waste of time. The only people who would really dig it are competetive raiders, but I doubt Blizzard would want to give them more time to learn encounters than the time they already spend raiding in a group, since that would boil down to even more social pressure when raid leaders demand of their raiders to spend time training bosses outside of the raid times. That would contradict the whole limited time/attempts model they established to prevent people from raiding unhealthy amounts of time while progressing so quickly that they'd end up bored afterwards.Jannahttps://www.blogger.com/profile/03491816948398944076noreply@blogger.com